news from the OpenBB front

tile sheets

I just reworked the modules dealing with B&B game files. Now proper sprite sheets are generated from .mfb graphics files that can be more efficiently used with OpenGL.
Hence the ground is now rendered using a tile sheet instead of single tile textures. This alone gives a speedup of factor 2.

OpenBB screenshot

fun with gdc

Tried to compile gdc today. Unfortunately in a VM :D

It took hours to compile gcc (including GMP and MPFR).

 

But, hell yeah, in the end I got my own little GNU D compiler now ^^

Settlers 7 Beta finally started

Yeah just downloading the closed beta client for the upcoming Settlers 7.
I already wonder how long I actually play it until I start digging into its file formats :D

Man that server could be faster, only 2 MB/s ;D

SpriteViewer finally working

After quite some programming my sprite viewer for Beasts and Bumpkins is finally working like a charm.
It loads the original video.box game archive file and allows to switch through all the contained mfb files and their respective single frames/sprites.

Here's a sample screenshot:

sample sprite

 

Many thanks to GameZelda who found out the RLE compression algorithm used for most sprites :)

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